I led design for two Copilot+ PC showcase experiences that turn “I know I saw it” into “I can find it, and act on it.” Recall helps people search across time using natural language and an explorable timeline. Click to Do adds on-device, context-aware actions directly on what’s on screen—so you can take the next step without leaving your flow.
People often remember that they saw something, somewhere - an email, a slide, a webpage, a chat—but the path back is buried in tabs, folders, fragmented histories, and a faint memory.
Recall: search across time with semantic cues. Click to Do: act directly on what’s on screen. Together: retrieval → action → relaunch.
Two pathways: search using the clues you remember or scroll a timeline of moments. The experience is designed to help you rediscover content across apps, websites, images, and documents.
Timeline browsing: quick spatial recall without needing filenames
Recall search results showing relevant text and visual matches
A selected Recall snapshot open with a relaunch affordance
Click to Do runs on top of Recall moments so you can select image, text, url, date or time from a snapshot and take the next step—copy, open, search, share, or hand off to a provider app—without re-navigating.
Text actions
Image actions
Address
Web URL
Trust is a core UX requirement. Recall is opt-in and provides controls to pause saving snapshots, filter apps and websites, and delete snapshots. Recall processes content locally and stores it on-device.
A persistent privacy indicator keeps users informed, and lets them set boundaries on what gets saved and surfaced in Recall.
Controls are meant to be discoverable, reversible, and understandable.
Microsoft publicly described a security and privacy architecture for Recall emphasizing user control, Windows Hello verification, encryption, and isolation protections. My focus as design lead was to ensure these safeguards were legible in the UX—clear setup choice, clear state, and clear control surfaces.
Proof of presence: reinforce that this is your private memory.
We elevated the actionable layer beyond Recall—redefining the meaning of a click. Click to Do can be invoked via dedicated shortcuts and entry points and surfaces contextual actions for text and images, while keeping analysis local and user-driven.
Semantically understand the context and surface relevant actions you can take right there - image, text, and more.
Adapts to the device it runs on - touch, pen, or mouse. Invoke naturally with a swipe, double tap on hardware button or a long press.
I jumped into the code, wrote a shader and particle system, and brought people together across teams to craft the signature Click to Do ripple. I wanted the experience to feel memorable, not just something that works.
Before: A highlight effect
Before: A highlight effect
After: A smooth ripple effect, edge glow and particles
Recall motion and details